Overview

Want to master Finite State Machines through practical examples? This by-example guide teaches FSM through annotated code and diagram examples organized by complexity level.

What Is FSM By-Example Learning?

FSM by-example learning is a code-first approach where you learn through practical implementations of state machines rather than narrative explanations. Each example shows:

  • State diagrams - Visual representation of states and transitions
  • Working code - Runnable implementations showing FSM in practice
  • State transitions - How events trigger state changes
  • Guards and actions - Conditional logic and side effects

This approach is ideal for developers who want to implement robust state management using finite state machine patterns.

Learning Path

The FSM by-example tutorial guides you through examples organized into three progressive levels, from simple state machines to complex hierarchical patterns.

Coverage Philosophy

This by-example guide provides practical coverage of FSM through annotated examples. The focus is on implementing state machines, not just theory.

What’s Covered

  • Basic FSM - States, transitions, events, initial and final states
  • Guards and actions - Conditional transitions, entry/exit actions
  • Hierarchical states - Nested states, state composition
  • State patterns - State pattern, strategy pattern integration
  • Real-world applications - Order processing, user authentication, workflow engines

What’s NOT Covered

  • Formal automata theory (see by-concept tutorials for theoretical foundations)
  • Framework-specific implementations (XState, Statecharts libraries)
  • Complex statechart extensions (orthogonal regions, history states)

Prerequisites

  • Programming experience in any language
  • Understanding of control flow (if/else, switch)
  • Familiarity with object-oriented patterns

Structure of Each Example

Every example follows a consistent format:

  1. Brief Explanation: What FSM concept the example demonstrates
  2. State Diagram: Mermaid diagram showing states and transitions
  3. Annotated Code: Implementation with inline comments
  4. Example Execution: Sample input and state changes
  5. Key Takeaway: The core FSM principle to retain

This structure provides visualization, implementation, and understanding all in one place.

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